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Old Nov 16, 2007, 10:10 PM // 22:10   #1
Desert Nomad
 
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Default Avatar, The Spirit Guardian

The Avatar:
"The Spirit Guardian"


Introduction:
-Ugh, I already made this but I wasn't able to post it.
Stupid Internet Connection! Okay to the Topic, This is my Avatar CC.
Hope you like it, The Next Upcoming CC would The Alchemist.


The Contents:
  • The Background, Tells it's purpose in the GW Lore.
  • The Status, Tells what is it's Status and General Data.
  • The Attributes, Abilites or Skills which diffines this Class from the others.
  • The Strength, Tells which does this Class' Abilities are good at to.
  • The Weakness, Tells which does this Class' Abilities are burdened to.
Background:
Quote:
-The Avatar is able to Conjure a Spiritual Being to Aid the Avatar in Battle, Called a Guardian. The Avatar uses the Guardian, Both for Offense and Defense. The Guardian meditates causing an Aura which would affect Creatures way of Fighting. You may use the Guardian to Buff you or Fuse with the Guardian to be a Stronger Being.
Uniqueness:
  • Guardians, The Avatar is able to call upon a Spiritual Being inside Artifacts,These Guardians posses Spiritual Power which can help one's Party Alot.
  • Aura Spells, An Aura is a Spiritual Energy that Guardians give away while meditating, When they are in these trance they sacrifice their Life Force to Support you'r Allies.
Status:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Hairdress

-Starter Armor: AL 15
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70

Insignia:

Evoker's
-Bonus Armor +15(While Guardian is Alive)


Weapon:
-The Artifact is a Medium which enables you to summon you'r Guardian.
Whenever you Attack you'r Guardian Attacks with you.

Artifact
Blunt Damage 12-15(req.9 Archeology)
Damage 8-19(Guardian)
Reswing 1.66
One-Handed

Shield
Armor +16(req.9 Archeology)
Off-Handed


Attribute:

Spiritual Bonds(Primary)
-For each 2 Rank of Devotion, You gain 1 Energy whenever an You're Guardian Activates a Skill.

Pugilist Mastery
-Specializes in Dealing with Hand to Hand Combat and .

Benelovent Bonds
-Specializes in Summoning Benelovent Guardians and Protecting Allies.

Malevolent Bonds
-Specializes in Summoning Malevolent Guardians and Damaging Foes and Buffing Allies.


Skill Listing:

Spiritual Bonds(Primary)

Guardian's Boon
-Empowerment, 10e|3c|30r : For 10-45(51) seconds, You gain +10-41(45) Armor and Whenever you're Guardian takes Damage, 25-50(75)% of the Damage taken is Redirected to you.

Evoker's Boon
-Empowerment, 15r|3c|30r : For 10-45(51) seconds, Your Guardian gain +10-41(45) Armor and Whenever you take Damage, 25-50(75)% of the Damage taken is Redirected to your Guardian.

Artifact Mastery

Guardian Flame[Elite]
-Empowerment, 10e|2c|25r : You and You'r Guardans next 1-3(4) Attacks Deal +5-17 Fire(Caster) and Lightning(Guardian) Damage.

Evoker's Strike
-Artifact Attack, 10e|10r : You deal +12-25(27) Damage to Target Foe.

Guardian's Strike
-Artifact Attack, 10e|10r : You'r Guardian deal + 12-25(27) Damage to Target Foe.

Benelovent Bond

Guardian Serra[Elite]
-Guardian, 10e|3c|30r : Tranform or Resurrect Guardian Spirit into Lv.(1-16, 18) Guardian Serra, For 15 seconds. Whenever a Foe hits you, 50% of the Damage is Redirected to Serra and you Gain +1-12 Damage Rduction.

Guardian Ka'Yeth
-Guardian, 10e|2c|25r : Tranform or Resurrect Guardian Spirit into Lv.(1-15, 17) Guardian Ka'Yeth, For 15 seconds. Whenever a Foe hits you, Ka'Yeth heals you for 15-50(65) Health. Whenever Ka'Yeth heals you lose 5 Energy.

Shrine of Sanctity
-Aura Spell, 10e|2c|30r : For 15 seconds, You'r Guardian is Immobile and gains +10-41(47) Armor and Allies suffering from Hexes and Condition within you're Guardian's Aura gains 1-12(16) Damage Reduction. Whenever an Ally takes Damage you're Guardian sacrifices 1-10(15) Health.

Malevolent Bonds

Altar of Sacrifice[Elite]
-Aura Spell, 15e|2c|45r : For 25 seconds, You'r Guardian is Immobile and Enchanted Foes within the Area of you'r Guardian loses 10-27(30) Health, Every 2 seconds and For every 6 seconds they lose 1 Enchantment. Whenever a Foe takes damage through this, You'r Guardian sacrifices 5-20(25)Health.

Guardian Garuda
-Guardian, 15e|2c|30r : Transform or Resurrect Guardian Spirit into Lv.(1-17, 19) Guardia Garuda, For 25 seconds. Whenever you Strike for +1-15 Damage and deal Lightning Damage, So Does Garuda. Whenever Garuda strikes you lose 5 Energy and 10 Health.

Cementary of Lament
-Aura Spell, 15e|2c|45r : For 7-20(25) seconds, You'r Guardian is Immobile and Creatures within you'r Guardians Area, Move 15% slower but deal 10% more Damage. For each Dead Ally that Creature has, The Percentage of Effects increases by 2.5%(Maximum 25-50% Movement, 15-25% Damage). Each second you'r Guardian sacrifices 7-2(2) Health, If a Creature in effect.


Functions:
-Spirituality is your Primary.
-Archeology is your Weapon Mastery.
-Evocation is your Summon.
-Relationship is your Buff.

Guardian System
-Guardian are Spiritual Beings summoned through a Medium, most likely the Foci.
Guardians are Pets which follows you for a limited time unlike Charmable Pets.
Some Guardians also have Spells which can affect Creatures around it, cause of their Strong Spiritual Aura.

Totem System
-Totems are Immaterial Beings brought to life. You have a Maximum of 3 Totems, including the Totems augmented to your Guardians.
Totems are Spell Casting Minnions, which instead of Mobbing or Offense these are used to Support you and Allies in Battle.
Totems can be Augmented to your Guardian, When Augmented the Totem disapears but the Guardian gains the skill of the Totem used.

Strengths:
-Coming Soon^^!

Weaknesses:
-Coming Soon^^!

Picture:
Copyright by


__________________________________________________ __________________________________________________ _____________________________________

Hope you like it^^!

Last edited by [M]agna_[C]arta; Dec 30, 2007 at 02:22 AM // 02:22..
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Old Nov 17, 2007, 04:20 AM // 04:20   #2
Desert Nomad
 
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You may post now^^!, It's a little off.
My first one was better , Ugly Internet Connection XD!!
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Old Nov 20, 2007, 09:57 AM // 09:57   #3
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Ahem!

m9uiihihuihi
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Old Nov 20, 2007, 11:06 AM // 11:06   #4
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Well I can't disagree with it, that would mean I'd be disagreeing with 30% of my priest and 10% of my feral.
So in concept I must say it's pretty good.

A point I have though is that you need Envocation to summon and rez your guardians at a level they don't suck, while you also need an artifact, thus you need Archeology to use it without a 25% effective penalty.(which will probably affect pet damage too as it depends on the artifact)
Thats a lot of work just to have a single pet...

Especially if that pet synchronizes with your attacks, meaning it won't attack unless you attack.
Even more so if that pet requires you to wield a melee weapon.


Another point is the shield, it's better that that of a warrior; Why?
Are archaeologists so muscular that they can carry bigger stronger shields that warriors? ...I hope not.
It is fine if this class uses a powerful shield, but just giving the shield more armor is bad.
It needs some penalty that indicates why warriors without a secondary archeologist chose not to use these shields.

Suggestion:
The shield is magical instead of physical, it looks like a metal hoola hoop(bent in what ever shape the shield is) with a spiritual/magical barrier/membrane in it.
(gungan's shields in SW EP I, yes I know nerdy reference )
And wielding the shield causes -1 energy regeneration, or you lose 1 energy whenever you take non-armor-ignoring damage.

Adrenaline based warriors/paragons will still like it, but it will be a different category than their shields explaining why they didn't get them in the first place.

lastly:
Quote:
Headgear
-Hairdress
I think that means haircut(which selected at char creation) or a wig.
Perhaps you mean headdress? Which is a collection of any typed and untyped ornament you can wear on your head, from Indian chief 'hats' to a sailors cap.
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Old Nov 20, 2007, 07:11 PM // 19:11   #5
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You already made an alchemist Magna...it was weird the first time :P (and I know it was weird because I can see my own reflection ). Second off this will never get put into gw or gw2 because people will roll around laughing that arenanet struck a deal with the makers of that stupid avatar tv series. (Or at least they will now, since I forgot to think before I posted this...oops....)
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Old Nov 21, 2007, 09:22 AM // 09:22   #6
Desert Nomad
 
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@SC
-Uhm, Sorry^^.
I really didn't undertand you'r Feral I was just looking around for a good name.
Actually I asked you before my Sephiroth, and you gave me some ideas.
And I did you'r suggetions but not on the Sephiroth this time^^.
Yup, Headress^^.
And sorry if I got the Shield wrong, It's actually suppose to be same of a War and Para.

@Darkhell
-If they see this it has a large difference from "The Avatar : Last Airbender".
Oh, those before CCs are rejects! The new ones are with name and a "The etc, blah blah"

Last edited by [M]agna_[C]arta; Nov 21, 2007 at 10:18 AM // 10:18..
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Old Nov 22, 2007, 01:03 PM // 13:03   #7
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Quote:
# The Attributes, Abilites or Skills which diffines this Race from the others.
# The Strength, Tells which does this Race's Abilities are good at to.
# The Weakness, Tells which does this Race's Abilities are burdened to.
Remember, it's only through years of training that teachers become selectively dyslectic concerning Ctrl-C mistakes like this.
Us normal folk do not mentally envision what should be written in place of wrong words, though I have a pretty good idea what should be written there.


Quote:
-Uhm, Sorry^^.
No need to be sorry MG.
I don't claim some "only I may use" on my ideas; I however do use the post date-time tracker for bragging rights.
So long as they don't go around saying, "It's mine! I came up with it before you where even born!!11eleven" anyone can use anything and everything from my CC's.

Last edited by System_Crush; Nov 22, 2007 at 03:38 PM // 15:38..
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Old Nov 22, 2007, 03:09 PM // 15:09   #8
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Magna just as a thought....why do all your class pics look elfish?
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Old Nov 23, 2007, 08:38 AM // 08:38   #9
Desert Nomad
 
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@Darkhell
-They do not!

@SC
-Sorry, again I copy pasted it^^.
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Old Nov 23, 2007, 04:15 PM // 16:15   #10
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Quote:
Originally Posted by [M]agna_[C]arta
And sorry if I got the Shield wrong, It's actually suppose to be same of a War and Para.
So you have 70 armor +16 shield and 4 pips of energy?
But you do not have the 75% block chances the assassin has?

The guardian had better have some really low armor to keep the aggro off of you...

I liked the idea better of a 21 armor shield, it needs to make you suffer from wielding it, but it could not be as bad as suffering melee range with plain 86 armor.

Also I'm confuzed on when the primary triggers...
Does Guardian's Strike or Guardian Ka'Yeth's healing abilety trigger it? Or do guardians have hidden skills they use every so often?
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Old Nov 24, 2007, 05:27 AM // 05:27   #11
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When you'r Guardian does a skill independantly.
You'r guardian would have same Armor as a Normal Spirit-Type Monster.
I didn't say anything about 75% Blakc Chance.
I think the shield is a bad Idea, reducing the energy regen.
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Old Nov 24, 2007, 02:30 PM // 14:30   #12
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Quote:
Originally Posted by [M]agna_[C]arta
When you'r Guardian does a skill independantly.
Well that was the question; 'when' does a guardian do skills independantly.
Quote:
Originally Posted by [M]agna_[C]arta
I didn't say anything about 75% Blakc Chance.
No you didn't so I assumed it's not there, this class like ranger and assassin has 70 armor, both the ranger and assassin have at least 4 skills that give them a 75% chance to block normal attacks.
The dervish has 70 armor too but get blinding skills and several ways of damage reduction instead.
Your Avatar gets neither, it only gets a shield and a guardian as defence.
From that I recon you need to think of some way to keep them allive better, or it will be a pain to play.
Because unlike my priest, your guardian does not benefit from you almost dying, so there is no sence in deliberatly doing so by going into melee without the means to keep yourself allive.
Quote:
Originally Posted by [M]agna_[C]arta
I think the shield is a bad Idea, reducing the energy regen.
That is why I asked when the primarry triggers.
You can gain up to 8 energy A pop that way, if it happens every now and then; It should be enough to keep your energy up, 1 pip of regen is only 0.33 energy per second.
If the guardian uses a skill every 20 secodns or less that means you have it covered.
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Old Nov 24, 2007, 10:36 PM // 22:36   #13
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Well, Ranger, Assassin and Dervish has a Black Chance, The Avatar Specialize on Damage Reduction, Bonding with Guardians, Defence Strengthening.
They are much more on Defence, It would be overpowered having
80 Armor + 21 Shield + 15 Damage Redu + 41 Defence + 15 Insignia
= 157 Defence + 15 Damage Redu
Am I right^^?
The Avatar isn't the Fast Type Fighter nor the Strong but Slow one, They are Actually Casters, under a Fighters Armor.
Unlike the Dervish, The Dervish is a mixture, while this one is just a Caster with some Metal on.
Their Artifacts are just plain Artifacts, The Artifacts looks like a Focus Itme, BTW.
You
you'll know if its a Foci or not.
Cause the Artifact Summons Spirits, and I think people would soon pinpoint what is a Foci or not.
And it's written in the skills whn a Guardian does a skill independently.
And whenever they do a skill you lose atleast 5 energy or more with an additional.
So with max you can gain 3 Energy whenever this happens.
But if you just put it to 12 which mostly everyone does, It can reach 1 energy each.

Last edited by [M]agna_[C]arta; Nov 24, 2007 at 10:40 PM // 22:40..
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Old Nov 26, 2007, 05:25 AM // 05:25   #14
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this CC kinda sounds like a shaman and a warlock mixed together from WoW and boom you got this class and...having like5 of these guys = overpowered cuz 1 skill activates for both of them...people complain about RaO thumpers cuz of the pet pressure...so having a "guardian" doing almost the same damage as you with out seperate skills is like...a ranger and his pet on crack ^_^
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Old Nov 26, 2007, 05:46 AM // 05:46   #15
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I don't play WoW nor Dota or Warcraft^^.
Sorry I didn't know it seems the same.
It'll be alot better having a Guardian and Pet Same time^^.
This CC is actually based as a Beastmaster Type, But no Mobbing.
This is more of a Pet Pressure, with some Bonding Skills and some twist.
Just imagine a Thumper with Bonding Skills or Ward Spells.
That's all, but having a Gaurdian and Pet seem overpowered.
Any suggestions for Ballancing, And I want to keep the Guardian and Pet, Trio.
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Old Nov 26, 2007, 08:27 AM // 08:27   #16
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There's a standard answer to balancing classes with powerful pets in the MMO world:
Squishy
It simply means if your pet is powerful than you should be the opposite.
Making you the priority target, because by killing you your pet will automatically die/become weak.
Generally this means the pet classes get less armor or health than others, no proper weapons(your artifact has that covered)
Their ability to stay alive limited to armor/defense buffs of engineers/golem builders but no healing.
Or no defense buffs but some healing for pet summoners.

You already have covered, that the pet can't be healed with normal heals because it has spirit status; which is a good move in the direction of balance.

Quote:
Guardian's Boon
-Empowerment, 10e|3c|30r : For 10-45(51) seconds, You gain +10-50(62) Armor and Whenever you're Guardian takes Damage, 25-50(75)% of the Damage taken is Redirected to you.

Evoker's Boon
-Empowerment, 15r|3c|30r : For 10-45(51) seconds, Your Guardian gain +10-50(62) Armor and Whenever you take Damage, 25-50(75)% of the Damage taken is Redirected to your Guardian.
Remove the (now that I see it) insanely high armor bonus.
Not sure if it would be necessarily but you could reduce the amount of damage transferred.
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Old Dec 01, 2007, 07:08 AM // 07:08   #17
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Changed some Attribute names.
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Old Dec 01, 2007, 07:22 PM // 19:22   #18
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Quote:
Relationship
-Specializes in Buffing and Protecting you're Allies and especially Summoned Creatures and Pets.
WTB a succubus pet and that attribute on my (now, long since abandoned) WoW trial account warlock

In other words, good for a laugh or 2 but not a very good attribute name. Especially if you will be using it on team mates.(what to be afraid of more... scarred ugly necro's or dancing paragons... I honestly can't decide)

Last edited by System_Crush; Dec 01, 2007 at 07:30 PM // 19:30..
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Old Dec 01, 2007, 11:38 PM // 23:38   #19
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Changed^^!
How bout now^^?
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Old Dec 30, 2007, 12:38 AM // 00:38   #20
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Sorry, Please Don't Post cause the Avatar is under Construction for the while.
After the Avatar this will proceed with the Artificer.
Keep Note this may not be Final.
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